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Entry to contest

My entry for @RikOostenbroek’s contest. I used Geometry Nodes in Blender3D, to populate, rotate and color the dots in different scales/frequencies for contrast, and with attributes. It was fun, and I was really happy to receive compliments from the organizer who works with major brands like Porsche, Apple, Taylor Swift, Swatch, Nike, BMW, AT&T, etc.
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Free image to promote distancing

Anyone – media or person can use this image for free without credits. Click to download large .png file Click to download .jpg file Quit smoking now, breath fresh air, keep distance, wash hands frequently! Good luck to everyone!
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Blueberries in a mug

Inspired by natural, fresh snacks I am having recent days.  
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Waves, patern

I was inspired with some interior ceiling made from similarly shaped planks from some kind of translucent plastic and I wanted to replicate the effect. I used simple rectangular plank shape, and applied couple of modifiers to make an array and then for making those random, but common waves. Texture used for waveform is procedural, so model itself is flexible to change waveform easily.
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Merry Christmas with a snowflake!

Don't even try to model something like snowflake! :) At the beginning I tried to figure out how to make model of snowflake, but then I found Incendia , fractal engine made by Ramiro Perez (Aexion). He provides Snowflake fractal generator for donors, donating for his effort, but for free You can get base software for generating interesting and random fractal models, which You can then export as .obj or .stl formats. I was happy to donate some in this special Christmas time and make decent renders of snowflakes quite fast. Snowflake generator is really interesting stuff and interesting to watch how random fractal crystals of flake are growing. Merry Christmas & Happy New Year!
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Shower faucet, water

Each free day I am doing some exercise with aspects I am not really confident. This time I tried fluid simulation, which I did not use before. As it was not animation I used just one stream, and applied different frames of one stream animation to make these multiple(in fact only 12) streams which I randomly distributed. Simple glass shader used for water with 1.333 for IOR. Everything else - nothing special. No external apps - only compositor.
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Steam. Competition wining entry

Blendernation started to organize fast weekend competitions. Task of first competition called "Steam" was to make something using smoke simulation. Gladly I won this competition. Most interesting is that I used only procedural textures to make materials of cover and asphalt. Picture above is raw volumetrics shader tryout. So it's just for interest.
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Banner for podcast

I made this image for some podcast competition which task was to make banner.
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Drone cover

This is my entry for small competition of drone cover designs. So I decided to make semi-organic, somewhat agressive, but aerodinamic shape for drone. I provided cover with special cockpit for onboard camera and easy opening door for camera placing as well as battery changing and charging.
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