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Entry to contest

My entry for @RikOostenbroek’s contest. I used Geometry Nodes in Blender3D, to populate, rotate and color the dots in different scales/frequencies for contrast, and with attributes. It was fun, and I was really happy to receive compliments from the organizer who works with major brands like Porsche, Apple, Taylor Swift, Swatch, Nike, BMW, AT&T, etc.
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Shapes around circles with Geometry nodes

One of my specialties is the design of BMX Pump tracks. For quite a time I want to make a procedural modeling asset of pump tracks because mostly they have very similar properties and parameters, the most custom thing is the layout of a custom area. I could probably learn Houdini but realized that it would take me ages to learn it at the respective level, besides I do have not much use of procedural modeling otherwise. A big event for me is the appearance of Geometry Nodes in Blender 3D which is the 3D modeling tool I use. I made many experiments while learning principles and functionality, and gradually tried to get closer to my major goal. I stuck with precision arcs which would make it possible to attach the forms of turns. My good colleague Emīls Geršinskis-Ješinskis (Thank You!) suggested to inspire by the works of Dimitris Ladopoulos. (Take a look https://lnkd.in/d6haapdf) I was very impressed and I saw the opportunity to try to recreate the principle of creating those generated shapes around the centers. This challenge was not easy, with a lot of tweaking, and brain-boiling, but it seems I’ve succeeded in about a week of working […]
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Experiment with the geometry nodes

I am getting more and more familiar with Blender’s growing feature – “Geometry nodes” for procedural modeling and animation. I am loving it, though it has a long way in development with much-needed functionality. This animation was created as a result of my own challenge to make arched splines randomly moving from starting point to their end. I also added proximity detection with position offset to make the original sphere more interesting.
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Free image to promote distancing

Anyone – media or person can use this image for free without credits. Click to download large .png file Click to download .jpg file Quit smoking now, breath fresh air, keep distance, wash hands frequently! Good luck to everyone!
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Some animated projects

A Short video to demonstrate some of motion related work done in the past. Some are budget, some are ASAP, some just to provide the idea. No of them are Hollywood level, just because most of my clients need fast, optimal solutions – good looking, but without wasting too many resources.
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Waves, patern

I was inspired with some interior ceiling made from similarly shaped planks from some kind of translucent plastic and I wanted to replicate the effect. I used simple rectangular plank shape, and applied couple of modifiers to make an array and then for making those random, but common waves. Texture used for waveform is procedural, so model itself is flexible to change waveform easily.
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Merry Christmas with a snowflake!

Don't even try to model something like snowflake! :) At the beginning I tried to figure out how to make model of snowflake, but then I found Incendia , fractal engine made by Ramiro Perez (Aexion). He provides Snowflake fractal generator for donors, donating for his effort, but for free You can get base software for generating interesting and random fractal models, which You can then export as .obj or .stl formats. I was happy to donate some in this special Christmas time and make decent renders of snowflakes quite fast. Snowflake generator is really interesting stuff and interesting to watch how random fractal crystals of flake are growing. Merry Christmas & Happy New Year!
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GIF. Drop to waves

Just experimented with soft body simulations. And rendered it out as sequence for cyclic GIF animation.  
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